* Fixed a bug where a local co-op player who had previously left an offline game would sometimes appear in a player slot when a new game was hosted. * Game.WriteToConsole() messages will be completely ignored if not running in the map editor and if the console is hidden.
* DialogueTrigger now has an option to show the text in the chat or not. * Added property CameraSecondaryFocusMode to PlayerSpawnTrigger which controls how the camera's secondary focus works for spawned players.
* Live mines, grenades and molotovs can now be used directly in the map editor. The default values can be changed in the config.ini file by changing the HOST_GAME_FIRST_BAN_DAYS, HOST_GAME_SECOND_BAN_DAYS and HOST_GAME_THIRD_BAN_DAYS values. * The /ban command now bans a user for 14 days the first ban, 30 days the second ban and permanently the third ban. * Bots will now always prioritize running towards their guard target if the distance to the target is more than 3 times their guard range or chase range. * Made bots' aim more stable and less jittery, plus some minor tweaks to the aiming behavior. * Shuriken pickup amount decreased from 7 to 6 and shuriken damage lowered from 20 to 17 - lowering the total potential damage output from 140 to 102. * Shuriken can now be sheathed at any time, e.g. * When playing any offline game (including challenges and the tutorial) opening the Esc menu will pause the game. * The game server browser now shows servers that are hosted in a different version of the game in red. This makes it possible to vote when using a controller. * All voting can now be done via the main menu as an alternative to using F1-F4 and spacebar. This allows you to have a map rotation without the voting. * Map Rotation can now be set to "None", "Vote", "Random" or "One-by-one". * Several new customization items (the new items are currently not unlockable!). * New challenge: "Streetsweeper Sweep-up". * New survival map: "Sanctuary Survival". * New campaign: "Escape From Precinct 9". A MetroCorp-patented attack drone which, when activated, autonomously seeks out and attacks enemies.